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Wednesday, August 25, 2010

Why the NFL is so sucessful (and it has little to do with how good the sport is)


The NFL season has sort-of started, blah blah blah. Despite me not being too excited about the upcoming year of football, I am sure millions upon zillions of Americans are anticipating the opening kick-off, when the real actual season starts. With incredible competition and incredible games in MLB occurring on a weekly basis, and with the NBA reaching a new level of popularity with its influx of SuperTeams rising to the challenge (By 2011-2012, the SuperTeams will consist of: Lakers, Heat, Knicks, Celtics, Magic), its harder to really anticipate the stories that are going to unravel in the NFL.

With the NFL lockout being imminent as well, I find it hard to truly be motivated. But in this article I am going to reveal just why exactly the NFL is the powerhouse that it is today despite its stupid rules, lack of true rivalries, and less competition than the other professional sports like MLB, NBA, and even the NHL. Is it because football is the best sport out there? Hell and no. Do Americans play football more often than basketball or baseball? Nope. Nonetheless, the NFL is #1 and by a longshot, and here are the reasons why:



Reason #1: Shorter Season

The MLB and NBA run at around 8-9 months. That’s a long time in this ADD society to spend following your favorite team. The NFL however runs at a tight, extremely simple schedule: 6 months, 16 games, one-and-you-are-done playoff system. The bottom line is the NFL is much easier to follow, and much easier to build around your schedule of life. If the NBA can shorten their playoff schedule (their playoffs last around 3 months) I can guarantee that they would gain more viewers. If MLB can shorten their schedule to a smoother 132 games, there would be more weight on their games and would also benefit with more viewers. The NFL fans have it easy, they don’t need to put forth much effort to really check up on their team and the standings, which connects this to our second reason.

P.S. Are the NFL players honestly complaining about their “rough” 4-game preseason? If they get injured during the preseason, it’s simply because they were not tough enough to withstand the actual season mayhem.


Reason #2: Less Investment

To support your team, all you have to do is tune in once a week. That is all. In the NBA there are 2-3 games a week, and in MLB sometimes 4-5 games a week—not including potential doubleheaders. And they usually play on Sundays, which is an offday for most of America. How easy is that? Yea, there are some Monday, Thursday, and even Saturday games, but for the most part Sunday is where you’ll find most of your ballgames. Even the Super Bowl, the championship, falls on a Sunday.


Reason #3: Not as many statistics to follow

If you think this reason has nothing to do with NFL’s popularity, check out the world’s most popular sport in the past century. Soccer has the fewest stats amongst all professional sports by far. Soccer is a team game; it never has a team depend solely on one player to carry the team. Fewer stats, fewer things to keep track of when checking out your team—leading to the sport becoming much easier to follow overall. Soccer is a universally accepted game since it can translate so well into so many different languages—because, fewer numbers, less of a chance of any confusion in translation. You kick the ball in, you score, and you make sure to fake your injuries every once in a while.

In this ADD society, the fewer numbers, the better. Baseball has an insane amount of statistics; it is a pure numbers-by-numbers game. Since it’s more an individualistic sport, there are many more figures to keep note of when following a team and their players. Same with the NBA, which contains a more individualistic nature. With the NFL, some players have the easiest stats of all sports (kickers, the defense peeps).

Reason #4: Easier set of rules than most major sports

Once again, soccer falls into this category. Soccer’s universal appeal is based on its easy set of rules that has a few minor annoyances. Football is quite simple to learn, and doesn’t have a deep set of little rules like basketball, and especially (especially) baseball. With that, people can pick up the NFL much quicker than the NBA or MLB. So why isn’t soccer more popular in the US? Simple: ties. You think I am joking? Think of the uproar after the 2002 MLB All-Star game.


Reason #5: Some of the best sports broadcasting are associated with the NFL

Not sure if you guys saw the NBA Playoffs on ESPN, but that was embarrassingly sad. Now compare that to the World Cup, which was informative, energetic, and without random banter about stuff. I am very sure that the major uprising of the NBA in the 90s was because the NBA on NBC was such a brilliant piece of sports broadcasting—and the second it shifted to ABC the production values went downright downhill. I am sure that has led to weaker ratings, even though this previous NBA season was pretty exciting. To watch the NBA I depend on TNT as much as possible before having to make the painful switch to ABC when the Finals come on.

Now, look at the NFL on Fox: amazing, and it has been very good for the past several years. The NFL on NBC isn’t half-bad either, despite then attempting humor one too many times. Even the ESPN broadcasting of the NFL is not as irritating as ESPN’s broadcast of the NBA—as they have a much more dedicated staff. With good commentators and analysts covering the NFL games, they become more bearable to watch than Jeff Van Gundy’s interpretation of the NBA. Of all sports, football has the best broadcasting and the best crew supporting their games.


Reason #6: Shorter Playoffs

NBA and NHL Playoffs take forever. MLB playoffs take around a month and require at least 11 games of baseball to finish. The NFL playoffs? 4 games, no questions asked. The championship? Not a best of 5 or a best of 7, but a best of 1. The playoffs are quick, always sudden death, and like the season are much easier to follow than the playoffs of any other sport.

Post-Note: College Football doesn’t even have a playoff and look what success it has---despite the poorer schools never ever ever having a chance at the championship games.


Reason #7: Americans are still good at the sport

Yea, I said it. When the other countries start beating us---or when too many minorities start taking over the top slots, you won’t see NFL in such a high horse. See: NBA for a couple of years, the MLB, eternally the NHL, and eternally soccer.



Reason #8: The NFL female fanbase is much stronger

If your dreamgirl has to love sports, your chances are much better if you are an NFL fan--this is a fact. That definitely helps the viewership of the NFL.



Although....





.......soccer female fans will forever be the best....hence forever making it the most popular sport in the entire planet...see the correlation?


Good night. Random typing over.



P.S. Yes, I predict that the Knicks will become a superteam. That is, when the Hornets start sucking and Melo' and Chris Paul start talking. Stop laughing.

Thursday, August 19, 2010

The Disney Walkabout (Part 5 of 5)

This is a continuation of a series of blog entries about how I would fix Walt Disney World. My crazy plan, which I call the Disney Walkabout, demands the closing of one park for a year, so it can be tweaked upon, fixed, changed, and given a brand new makeover. The order goes as follows: Animal Kingdom, Hollywood Studios, Epcot, and lastly, Magic Kingdom. With the park closed an entire year, it gives all the workers and Imaginneers all the time and space in the world to do some drastic changes that they could never do if there are guests involved. Enjoy, and feel free to make any suggestions or arguements.
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So the question is, why would we need for Disney to do such a crazy clean up of all their parks for materials? Well, for my theme park of course, duh. The honest truth is, there are a lot of unused things around the four parks, especially in Magic Kingdom at Epcot. And re-using all of this would definitely limit the costs. Now, if I was in charge, and I was allowed to build my own theme park, it would go something like this:


Part 5: Mushroom Kingdom


Warning: This is a long read about a long shot of a dream. Proceed with caution.


Entering the park you’ll see the train station from outside, exactly like in Magic Kingdom. The difference is, it’s Casey Jr. transporting guests from one region to another. I have to throw some Disney references here and there, come on now. Casey Jr. makes a total of three stops: the main entrance, the Forbidden Mountains, and the Lost Woods. We’ll get to those areas later. After passing by the train, you’ll see Kanto, the first land in our park. Kanto is a hustling, bustling, modern-day version of Main St., complete with taller buildings and a big city-like aura. The music is all upbeat and all the major themes of the Nintendo classics.



Kanto is split into three parts. If you head left inside Kanto, you’ll find Onett. Inside Onett, you’ll visit a variety of shops, and also a slew of houses belonging to different Nintendo heroes. Picture an expanded version of Mickey and Minnie’s house. In Onett, you’ll find a jazz bar and grill, and also find a restaurant that doubles as a live theater. If you head right, you’ll find the Pokemon Fair going on, full of games, snacks, and chances to win prizes. Walking a bit further the ambience changes to competitive, as you see the massive Pokemon Stadium in the background. Inside Pokemon Stadium, many tournaments are held amongst gamers that want to test the limits of their Pokemon team. This stadium is also used for live shows and other massive events.

The big event of the year in Pokemon Stadium is the famed Elite Cup. This takes place twice a year, for a weekend. This is where all the big winners across the country in annual Pokemon tournaments arrive to compete. Winning in the regional tournaments enables you and your family to stay at a Disney resort for free, while you have full access to the theme park for the length of the Elite Cup. The winner of this massive competition has your name engraved in the stadium forever, while you have your picture sitting alone in the champion’s corner until you are defeated. The winner returns back to Disney next year, the entire trip being free. It pays to be good at Pokemon with this theme park.



Inside Kanto you’ll find your guest relations, your massive merchandise shops, but you’ll also find a Disney first: a Fastpass Distribution Center. In this spot, you have the opportunity to nab Fastpasses for any of the locations that carry it. You can even buy Fastpass packages, which give you Fastpasses for you and your family to every single ride in the park. The catch is, the Fastpasses handed out here are for much later times in the day, as opposed to availability if you are to go to the attraction directly. In the Fastpass Distribution Center, you can make reservations for the mini-golf course in the park (I’ll explain later), and this is where you sign up to compete in the tournaments scattered in Mushroom Kingdom.



On the main pathway leading to the castle, you’ll find the ESPN Lounge, which is perfect for guests trying to catch up on their sports. The ESPN Lounge contains a sit-down restaurant, a bar, and many many televisions enabling you to see highlights and sports games happening. This is the must-visit spot whenever there is a major sporting even going on, including the World Cup, World Baseball Classic, World Series, Super Bowl, NBA Finals, Stanley Cup, NFL/MLB/NBA Playoffs, March Madness, Bowl Week, Grand Slam Tennis, and much more. It opens with the park, and closes with the park. On the offchance that the big sporting event stretches past closing time, then guests can remain in the Lounge until the event is over---with the championship games being the biggest examples.



Next to the ESPN Lounge is also a movie theater, for those that are tired or not into the Mushroom Kingdom scene quite yet. In Cranky Kong’s Movie Theater, there is a concession stand as well as a couple movie screens constantly playing classic Disney cartoons and movies. There is also a movie screen that showcases all the things you can do in the Mushroom Kingdom. Last but not least, whenever it’s the Super Bowl or the World Cup, all the movie screens switch to that sporting event, so more people can potentially see it without feeling too cramp. On the corner there is a quick-service place run by the Silph Company, and an ice cream shop. A little bit more walking and you’ll clearly see the castle.



The Mushroom Kingdom icon is Princess Peach’s castle. What else could possibly fit the icon of Nintendo better? Before reaching the castle, you pass by Toad Town, where you’ll find more small houses with characters and eateries. Mario and Luigi’s house can be found here, and this is where you can meet them and take pictures with them. The Mushroom Kingdom actually opens an hour earlier than the rest of the park, and every morning all the Nintendo princesses gather to celebrate the opening of the park. Inside the Mushroom Kingdom castle is a salon for the little girls, a slow ride showcasing an adventure with the Mario Bros., and a 5-star Italian restaurant that’s also a meet-and-greet with the princesses. Just like in the Magic Kingdom, there is a suite to stay at upstairs, but this is reserved for those that win in the gaming tournaments throughout the park—and for special vacation club members.

Mushroom Kingdom is a park that is a hybrid of Magic Kingdom and Epcot, with the massive Main St.-like entrance, and the rest of the park resembling a massive circle like the World Showcase. If we were to take a left, you’ll see the massive building known as the Gaming Pavilion. In this building, you’ll get to play games from every single generation of video games, from the NES days to the days of today, to the games of the future. In here you’ll also get treated to an area dedicated to the history of Nintendo and the complex procedure in making a Nintendo game. This is where all the big gaming tournaments occur, with the Super Smash Brothers Fighting Tournament being the main one. One section of this building is dedicated strictly to musical games, so if you don’t want to dance, avoid this area at all costs! Finally, there is a quick-service place with a heavy amount of wi-fi in the air, for those that need to catch up on their e-mail, Facebook, Twitter.



Right next to the massive Gaming Pavilion building is a smaller building dedicated to a ride. A Pilotwings ride, which essentially makes it a Nintendo version of Soarin’. In this ride, you’ll fly through different Nintendo universes in the same style as Soarin, except it’s longer and a bit more thrilling and random. Also closeby is Bowser’s Fortress, another character dining spot, except you’ll find nothing but villains and Mexican/Tex-Mex cuisine. If your kid is more of a baddie rather than a hero, this is their perfect spot. All the sinister Nintendo music plays here.

Continuing in the Mushroom Kingdom “Showcase” you’ll see the first of two sections of the park dedicated to thrill rides. The Forbidden Mountains contains three thrill rides, character interaction with Wario and Waluigi, a couple of eateries, a train stop, and a large playground for the younger tots. The Forbidden Mountains also connects to Animal Island, the land in the center of the park, but I’ll save my description of that place for later in this huge article.



Let’s start with the main thrill ride: Wario’s Hideout. In this roller coaster, you will be thrown in and out of a tall mountain, as it contains loops inside the mountain, and for the climax your vehicle is driven on a massive drop and thrown underneath the entire mountain through a spooky cave. The plot is that Wario has devised transportation to where he can hide his secret stash of money, but he isn’t the best at building things, leading to some crazy results. This will be the second most intense ride in the park, as it goes over 60 miles an hour and contains a couple of loops and one very steep drop. At the end of the ride, there is a Turtle Talk-like attraction, in which you can ask questions to Wario and Waluigi, as they discuss their future plans on making more money and wreaking more havoc.



The next thrill ride will be Moleville Mountain, and the ride will be designed similar to the cart ride in Super Mario RPG: Legend of the Seven Stars. The plot here is that Mario is trying to find some stranded Moleville kids. The carts themselves will be designed just like the Tomorrowland Transit Authority, except with seat belts. That way the ride can be seen from multiple perspectives, depending on your seat. The ride is about the speed of Big Thunder, with a few crazy lifts, curves and drops, with the main one taking you out of the mountain.



Finally, we have our wet ride, which is Donkey Kong Jungle Beat. This ride is like the raft ride in Animal Kingdom, but much longer, much faster, and with more drops. The ride lifts you slowly all the way to the top of the mountain, which will run at around 150 feet. Then at the top, after going through a cave, you’ll be sent downhill through many turns, drops, and moments of getting wet. So like I said, the best raft ride you’ll ever experience, that’s my goal. And as topping, you’ll hear excellent Donkey Kong Country music while going downhill on that raft.



Moving further, we’ll hit the northernmost part of the park. Directly across from Animal Island and Mushroom Kingdom Castle is Luigi’s Mansion, the haunted part of the park. Luigi’s Mansion is an attraction itself, which is a haunted maze that you walk around in. The nifty part of this attraction is that the later the day, the more scares contained. Luigi’s Mansion will be its scariest and creepiest in the last hour of the park’s opening, as it contains the most surprises. This definitely isn’t for the little kids, as buildings move, statues move, creepy crawlies run all over the place, and the haunted merry-go-round is just sinister by itself.

Next to Luigi’s Mansion is a haunted eatery, which also contains a gift shop. Behind both buildings is a miniature golf course, which requires reservations in the front of the park. This course is 18 rounds, and is themed to Luigi’s Mansion. To the right of Luigi’s Mansion is the playground themed after Nightmare before Christmas. In this playground, you can also meet a bunch of the characters from the popular movie. Around here you can also find creepy magicians and jugglers. Moving right of Luigi’s Mansion and you’ll find the section.



The best part of this park is easily the Comet Observatory. The largest section of the park (after Kanto of course), it is also clearly the most thrilling. The Comet Observatory is a copy of the hub world in Super Mario Galaxy, which “teleports” you to different galaxies. This massive section itself is split into four: the main observatory, Planet Zebes, Port Town, and Corneria. When you enter the Observatory, you can whether “teleport” there or ride a Tomorrowland Transit Authority-like attraction that takes you on a tour of the Milky Way galaxy before taking you on a tour around the Comet Observatory and all its attractions. The Comet Observatory area will consist of the melodic music from the Super Mario Galaxy games.



The closest ride after exiting the Milky Way Galaxy attraction is Kirby’s Air Ride. This ride is a brighter, lighter version of Space Mountain, as it’s about you warping from one star through space into the next star. Along the way you travel through space and then end the ride by riding on a star through the terrain of the new star. Also located next to the Milky Way exit is a playground themed after Kirby and the most prestigious restaurant in the park, the Black Hole. Inside the Black Hole, you’ll be treated to fine dining while a starry sky overlooks you. Moving over to Port Town, you’ll find a stage for musical performances, another eatery, and an F-Zero attraction. The F-Zero attraction has you take control of a vehicle as you take on 29 other guests in one of six potential courses. The ride is more like a massive video game, as you sit on a vehicle and you control the speed and movements of the ride as you try to win. Picture Mission Space but without the intense spinning, and a larger screen---and nobody joining you.



If we move to Corneria, this is where you will find the signature and best ride in the Mushroom Kingdom. Star Fox Aerial Assault is a massive outdoor, fast, furious, and intense roller coaster that contains loops, corkscrews, twists, spins, extremely tall drops, and constant swerves to avoid obstacles. This ride has you playing a rookie pilot as you engage in an epic aerial battle against Andross’ forces. In one part, your plane gets shot and you spiral towards the ground, and then enter through a thick forest, where your vehicle constantly swerves around trees to avoid further damage. It will be the tallest and fastest ride in all of Walt Disney World, as it reaches speeds of 70 miles an hour and is over 300 feet tall at one point. To avoid conflicting with the Mushroom Kingdom castle’s image, the ride is mostly far away from the rest of the park.



Heading over to Planet Zebes, you’ll find two more intense attractions. In Metroid: Larva Hunt, you and others will be sent on a mission to find Samus, which has lost contact with everyone several days ago. In this ride, you’ll encounter massive monsters, dark terrain, and close encounters with space pirates and immanent doom. Picture a longer, less bumpy and more intense version of the Dinosaur ride in Animal Kingdom. Right next door is a laser tag attraction known as Metroid: Bounty Hunter Showdown. Here you will be placed into a shootout against other guests as you search for artifacts in one of four arenas in one of multiple potential styles of play. The only laser tag you’ll find in Walt Disney World, and among the few in the entire city.



Moving further south (technically to the right of the Mushroom Kingdom castle if you were to visit the park in a counter-clockwise motion) you’ll find the Lost Woods. In the Lost Woods, the entire area consists of a massive forest maze that contains several caves, several hidden passageways, Kakariko, a treehouse to visit Mickey, a passageway to the next train station, and Lon Lon Ranch. For those guests that don’t want to attempt to figure out the massive maze, they have to ways of getting through quickly. The caves you find scattered in the maze are shortcuts to Kakariko. Also, cast members in the area will have special maps that can direct you through the maze.

The treehouse allows for more picture opportunities, this time with Mickey and Minnie. In the end of the maze you’ll find the master sword embedded on the ground. Lon Lon Ranch is essentially a small petting zoo, as you are allowed to feed some of the animals and ride horses. Kakariko consists of a few shops, an eatery, and plenty of picnic space for relaxing from the hectic day. Lost Woods is the most relaxing part of the park, a great way to recover from all the rides and insanity in the Comet Observatory.



The last section of the park I will shortly describe is Animal Island, modeled after the area in Animal Crossing. In here there are a couple of attractions as well as a few eateries. The main attraction here is Mario Kart, which is a longer and faster and cheerier version of the Tomorrowland Speedway in Magic Kingdom. At night, the track glows like the Rainbow Road courses in the Mario Kart games for a different experience. Right next door is Pokemon Snap, which is a Jungle Cruise in the Pokemon World. You’ll get to take pictures of several Pokemon as your vehicle goes through different types of terrain. The last minor attraction is the shipwreck, which is a playground for the younger kids as they can dig for treasure or mess around in an abandoned pirate ship.


To wrap it up, the total list of attractions in the Mushroom Kingdom (The more the stars, the more intense it is):
 Moleville Mountain (***)
 DK Jungle Beat (***)
 Lost Woods (*)
 Pokemon Snap (*)
 Mario Kart: Grand Prix (**)
 The Pipe Vault (*)
 Playground Star (*)
 Beachside Shipwreck (*)
 Zelda Temples (*)
 Lon Lon Ranch (*)
 Kirby Air Ride (***)
 Milky Way Express (*)
 Haunted Mini-golf (*)
 Pilotwings: Flying over Nintendo (**)
 Jungle Springs (*)
 PokeFair (*)
 Mickey’s Vacation Home (*)
 Nightmare Graveyard Before Christmas (*)
 Yoshi-Go-Round (*)
 Sinister Chatter with Wario and Waluigi (*)
 Wario’s Hideout (*****)
 Luigi’s Mansion (****)
 Star Fox: Aerial Assault (*****)
 Metroid: Larva Hunt (****)
 F-Zero: Grand Prix (****)
 Pokemon Stadium (****)
 Metroid: Bounty Hunter Showdown (****)

Bottom Line: While this is a pipe dream (pun intended), this would be my vision of a park based off of the world of Nintendo. The Mushroom Kingdom would be a Magic Kingdom-like park, but with the size of Epcot. It would contain the thrill rides that the teenagers and adults definitely want, but will also offer plenty for the little tykes and those who don’t do the rides. With video games, movie theaters, live theaters, and plenty of space to relax and explore, there’s much more to this park than just rides. And with that right balance, there’s no way anybody can leave this park disappointed. Money will definitely be an issue, considering nowadays Disney doesn’t like spending. But if we throw all this together by the time the park opens, it will be at least a decade before we need to add anything at all to the Mushroom Kingdom.

Then again, this is all (including the first four volumes) a pipe dream.




P.S. There are more details about this park, but I think the article is long enough as it is. Good night.

Part 4
Part 3
Part 2
Part 1

Wednesday, August 18, 2010

The Madden story Madden does not want you to know about (Part 2)


Part 1 Can Be Found Here

This is a continuation of my article about the evil history of EA and Madden.


Chapter Three: December 13, 2004
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Call it a smart business move, call it necessary, call it whatever you want, it was the closest thing to a monopoly you could possibly get without truly calling it a monopoly. While EA has done stuff like this in the past, with 2002’s purchasing of Nascar rights being the best example, it was not as impactful as this day. EA claims NFL was selling their licensing to the highest bidder, while the gamers themselves believe EA was approaching them to do this. Otherwise, it would be pure coincidence that a mere few months after the 2K series really took a good shot a Madden that EA signs an exclusive deal allowing them and only them to make NFL video games. The news of this buyout was at first a heavy buzz of rumors that was constantly being denied.


Is the NFL capable of allowing such a near-monopoly? Of course, it’s known as the No Fun League to investors and old-schoolers, and is known for quite drastic decisions to protect and maintain its image and top-of-the-mountain outlook. They have exclusive deals with all types of companies all over the place. Ever notice how ESPN can’t show NFL highlights on their website? You can thank the restrictive nonsense of the NFL for that. They even tried trademarking “Who Dat” for crying out loud. But those that followed the rivalry best truly believe that EA sought this deal, and for many years before it happened. Using their superior income and superior relationship with the NFL, the deal became a reality. If there is a greedy bunch of people that would allow such killing of competition, it would be the evil higher-ups of the NFL.

December 13, 2004, just a month after Madden 2005 finally lowered its price to consumers (but still being the same price as ESPN 2K5), EA uses their pocketbooks to defeat the competition, by literally eliminating them. Not only does EA gain access to all sorts of NFL history and all the NFL licensing goodness, but the competitors are barred from doing anything NFL-like. For the next five years, Madden will be your first choice, because it will be your only choice. No more Gameday, no more Fever, no more Quarterback Club, and no NFL Blitz. Those bastardos eliminated the best in arcade football.

Ed Nebb back in 2004 said it best:
“We believe that the decisions of the National Football League and Players Inc. to grant an exclusive license for videogames do a tremendous disservice to the consumers and sports fans whose funds ultimately support the NFL, by limiting their choices, curbing creativity and almost certainly leading to higher game prices.”

Sega will never admit it, but the company took a nasty, nasty blow with this news. Sega ‘s used-to-be-reliable-but-suddenly-a-joke Sonic franchise was a disaster, the only thing making them very good money were the sports games, especially the football ones. Now, not only can they not make NFL games, but they get to see EA potentially spike the prices and/or half-ass the production values since they are up against nobody. Furthermore, they have no reason to dip any prices throughout the entirety of the contract. Why the NFL allows this makes no sense, since you are better off earning money from multiple sources rather than one. And what if Madden loses its value? Then you are stuck earning money just from them. To this day, the legality of this move is being debated in court, especially after EA updated the license a few years ago.


So with no challenger, what happens to the quality of Madden games from here on out?

Chapter Four: It All Falls Down
=========================


Good news for EA after the release of Madden NFL 06: PS2’s sales were the third best in the history of the franchise. The bad news: the XBox 360 version was a disaster, the reviews were lower across the board for critics and gamers alike, the sales were definitely low, and the inevitable cries of foul have begun to run amok. The fears of NFL gaming fans everywhere were being met: EA took a giant step backwards in the latest installment now that the license is just theirs for the taking. While Visual Concepts would try to compete with All-Football Pro, their sales were laughably low. Without the NFL, it will never become a success no matter how good it is.


Then there were the other business moves to further alter the state of sports gaming. Take-Two Interactive in a sign of obvious revenge got their hands on the MLB license, but allows for them and the console companies to make MLB games. But, EA is barred from making MLB video games. In a sense of pure irony, EA was actually one of the better companies for making baseball video games. Not long after that, EA counteracts by signing an exclusive deal with ESPN, eliminating any chance of the MLB 2K series to use ESPN like they did with the NFL.


Madden 07 would become an even bigger disaster, with slower sales, weaker reviews, and obvious declining quality. The version with the best reviews was actually the Nintendo Wii installment, which nobody bought (Nintendo sports games never sell, but I’ll save that for another article). The reputation amongst gamers has gone down the crapper, but could it be that non-casuals are noticing the decline as well? Madden 2008 would be the deciding factor.

EA Sports will never admit this, but the reputation of this franchise was going downhill, and fast. Madden 2008 for the PS2 sold less than its 2003 counterpart, even though the PS2 had over 120 million sales by 08. The reviews were still much weaker than they used to be. Sony no longer had the superior version of Madden like the olden days, the XBox 360 had the top version in the business, but its sales were still lagging. If you were to combine the sales of the XBox 360 and PS2 Madden 2008 games, they still don’t measure up to the sales of Madden 2004 for the PS2. Madden 2008 for the Playstation 3 isn’t even among the 15 best-selling Maddens in gaming history, with multiple PSX versions outselling it.

The game engines were the same in Madden year after year, the drastic changes that used to occur don’t occur anymore. The problems in each edition were beginning to build up and every year they try to fix some of the issues, they create some more. The presentation of Madden just isn’t that great anymore, it never hypes you up for some football like the 2K and much earlier editions of Madden did. While it took a while for the backlash towards Madden to begin, it was surely happening. The protests were definitely beginning to mount, you can see it on the sales, the Youtube videos, and the scathing articles posted from upset gamers around the internet.

Madden 2009’s sales were eerily similar to the 2008 edition (in the XBox 360 installments), and so were the reviews. Nothing changed, nothing improved, and the franchise has hit a stalemate. You would think with no competition and the NFL actually improving in popularity, this would help Madden sales, right? EA would renew their license for the next five years prior to the release of Madden 2009, which turned out to become another disappointment.

My prediction as well as the predictions of many others came ringing true: EA scaled back, stop trying, and didn’t strive to craft that ultimate football experience. They didn’t make the game deeper, they didn’t improve the animations, the presentation was still bland (even with ESPN on the side), and there was no reason to not miss the 2K franchise of the earlier part of the decade. The gaming industry was on a steady increase of quality games, quality moments, and top-notch competition. EA Sports on the other hand, was going the other way.


Chapter Five: Bottom Line
=====================


Madden still sucks. The 2010 edition received slightly higher sales, but the reviews were still much lower than they used to be before the NFL license was purchased. And now we bring ourselves to Madden 2011, which has gotten better reviews from critics, but pitiful reviews from the gamers. Madden 2011 switched gears and tried becoming more casual-friendly. With Nintendo Wii changing the gaming world forever, EA Sports tried following the same trend of making their games more accessible to the mainstream crowd. In another cruel move to the epic purist fans of football video games, Madden has become a watered-down production of what it used to be. And we must continue suffering from this for the next couple of years, unless that darn license becomes renewed yet again. With the stock of EA remaining quite high, I don’t see that relationship ending anytime soon.

I tell you this story, not only because it is a sad tale of a great gaming franchise dying because of the cruelty of Big Business, but because it is a story that without me you’ll probably never ever hear again. With ESPN and NFL joining forces with EA, and with EA being quite a vicious company at the face of criticism, none of the big names in game publishing would dare defy and protest the status of football gaming. EA has been known to edit Wikipedia to erase past names and erase its reputation as an evil company. ESPN had its own “History of Madden” article but reduced the December 13, 2004 event into a very small blurb that was not expanded upon. For some odd reason, nobody important dares step up to the plate and announce that what EA Sports is doing is wrong by all means.

We all must band together and cease the purchasing of these Madden games. We must allow for the licensing to discontinue, and show the NFL that competition in the gaming world is the much better alternative rather than give all of the rights to only one company. I will never touch a Madden product after witnessing the disaster that I witnessed in my Nintendo Wii.

We gamers deserve better.

Bring on NFL on Fox 2K14!


http://www.houseind.com/include/getimage.php?id=9224

Part Six: Additional Material
========================

If you are interested in more about this Madden vs. 2K5 debate, I recommend these videos:
ESPN NFL 2K5 Deep Video Presentation:
http://www.youtube.com/watch?v=DCW-Z4FCJjA
vs.
http://www.youtube.com/watch?v=JEC-eDm1gC0&feature=related

ESPN NFL 2K5 vs. Future Madden Editions
http://www.youtube.com/watch?v=n27G-7-N6Jk
http://www.youtube.com/watch?v=dvdKTuXZeh0
http://www.youtube.com/watch?v=tQI6CjGTtoY&feature=related

ESPN NFL 2K5 Gameplay:
http://www.youtube.com/watch?v=v2xr8jX2Lg0
http://www.youtube.com/watch?v=z7bFeL7GWlo


Best-Selling Madden Games Worldwide (in millions):
1
Madden NFL 2005 (PS2)
EA Sports
4.46

2
Madden NFL 2004 (PS2)
EA Sports
4.03

3
Madden NFL 06 (PS2)
EA Sports
3.92

4
Madden NFL 07 (PS2)
EA Sports
3.65

5
Madden NFL 2003 (PS2)
Electronic Arts
3.28

6
Madden NFL 10 (X360)
EA Sports
2.55

7
Madden NFL 08 (X360)
Electronic Arts
2.42

8
Madden NFL 09 (X360)
EA Sports
2.42

9
Madden NFL 2002 (PS2)
EA Sports
2.38

10
Madden NFL 08 (PS2)
Electronic Arts
2.20

11
Madden NFL 10 (PS3)
EA Sports
2.02

12
Madden NFL 07 (X360)
EA Sports
1.91

13
Madden NFL 09 (PS3)
EA Sports
1.71

14
Madden NFL 06 (XB)
EA Sports
1.57

15
Madden NFL 99 (PS)
Electronic Arts
1.54

Average Scores
(according to Gamestats)


PS2/PS3 (PS2 in parenthesis in the later years)
========================
Madden 2004:
Press: 9.0
Gamers: 8.7

ESPN Football
Press: 9.0
Gamers: 9.0
=================
Madden 2005:
Press: 8.9
Gamers: 8.4

ESPN NFL 2K5
Press: 9.0
Gamers: 9.0
================

Madden 2006:
Press: 8.7
Gamers: 8.9

Madden 2007:
Press: 7.9 (8.3)
Gamers: 7.0 (8.3)

Madden 2008:
Press: 8.3 (7.7)
Gamers: 7.6 (8.3)

Madden 2009:
Press: 8.6 (7.0)
Gamers: 8.0 (7.3)

Madden 2010:
Press: 8.4 (8.0)
Gamers: 8.4 (7.5)

Madden 2011:
Press: 9.0
Gamers: 6.7
~~~~~~~~~~~~~~~~~~~
Wii:
Madden 2007
Press: 7.9
Gamers: 8.4

Madden 2008
Press: 7.4
Gamers: 7.9

Madden 2009
Press: 8.0
Gamers: 7.5

Madden 2010
Press: 7.5
Gamers: 6.9

Madden 2011:
Press: 8.0
Gamers: 7.8
~~~~~~~~~~~~~~~~~~~~
Gamecube

Madden 2004
Press: 9.2
Gamer: 9.0

Madden 2005
Press: 9.0
Gamer: 9.0

Madden 2006:
Press: 8.5
Gamer: 8.7

Madden 2007:
Press: 8.0
Gamer: 7.8
~~~~~~~~~~~~~~~~~
XBox 360

Madden 2006
Press: 7.2
Gamer 7.5

Madden 2007
Press: 8.2
Gamer: 7.6

Madden 2008
Press: 8.5
Gamer: 8.1

Madden 2009
Press: 8.4
Gamer: 8.2

Madden 2010
Press: 8.5
Gamers: 8.3

Madden 2011
Press: 9.0
Gamers: 5.9
=============
=============
=============
=============
Sources:
vgcharts.org
IGN.com
wikipedia.org
gamestats.com
gamespot.com

Tuesday, August 17, 2010

The Madden story Madden does not want you to know about

So I am holding a copy of Madden 11 for the Nintendo Wii. I am going to be very frank with you: it sucks. Bad. I mean every single problem that was in the Maddens before was passed on to this installment like a horrid baton. And then to make things more exciting, they added more problems and bugs in this edition. I actually protested Madden for a couple of years before finally falling over and giving this game a shot after good critic reviews. However I have no idea where the critics could find improvements because I saw crap on top of crap served with a side of crap. The funniest thing is that the Wii version is the only one with the famed and decent Franchise Mode—even if it was very watered when compared to previous installments. Nonetheless, the makers of the game, EA Sports, will not suffer because of the garbage they have piled in this year’s edition because of a huge decision made many years ago that impacted the world of football and football games.

If you are not truly protesting or voicing your disdain of EA Sports, my goal here is to convince you otherwise. I am about to tell you a story involving several gaming companies in competition and the one business decision that changed the world of video games forever. One company rises, several others fall, and the overall quality of sports games takes multiple steps backwards. This is the story that many people silently know, but will never tell. Are you prepared to hate big business yet again? Prepared to hate EA Sports? Let’s go.

Chapter One: Enter the Dreamcast
============================

http://www.rombay.com/images/consoles/sega_dreamcast.jpg

September 9th, 1999 was the launch date. There was no EA to be found within the lineup of Dreamcast games. We can head back as far as 1995 as the reason. The Sega Saturn was an incredible disaster that led to major losses to all companies involved. This included EA Games, which had developed a nice relationship with Sega during the successful Genesis days. While there are rumors that the fallout of the relationship was more than just what happened with the Saturn, when you dwell deep enough you see that EA was predicting another mess of a console from Sega. So Sega turned to another company with previous fallout history with EA Games, which was Visual Concepts.

http://www.videogamecritic.net/images/ps/nfl_gameday.jpg

Back in the earlier 90s, Visual Concepts worked for EA Games until they were unable to release a Madden game in time for Playstation’s launch back in 1995. EA wound up having to play catch-up against NFL Gameday for a couple of years. EA separated themselves from Visual and went with a Florida-based company known as Tiburon. With Sega on their side, Visual Concepts was ready for revenge. Visual Concept’s NFL 2K was a huge hit, and looked a generation ahead of Madden’s mechanics at the time. The graphics, gameplay, commentary were all much better than anything we had seen from any other football video game. Madden’s counter-punch wouldn’t come until 2001 with the Playstation 2’s launch, which also killed the Dreamcast.


The Sega Dreamcast had only three things going for it: arcade game ports, fighting games (perhaps the best fighting game system in the history of time), and the sports games. The NFL 2K series continuously was pushing the limits, knocking past NFL Gameday and NFL Blitz to be the main football franchise to take on Madden. Despite those three factors, Sega in Japan announced that they would stop competing in the console department and would focus purely on games. While the Dreamcast showed some life in the States, in Japan they were largely ignored, and the sales just weren’t enough.


While the Dreamcast’s fast spiral to doom spelled bad news for Sega, it spelled excellent news for the rivalry. With Sega going to the same places Madden was at, Visual Concepts could take on the Madden games head-on.



Chapter Two: Madden’s Toughest Opponent
====================================



Madden was winning in sales every year, but little by little the 2K series was creeping by, grabbing more attention and praise each year. Madden 2003 debuts Madden in an online world, and then Sega counters by partnering with sports giant ESPN to deliver ESPN NFL Football. Unfortunately for them, Madden 2004 was at its absolute peak in quality (in my opinion) and almost at its peak in sales. For those that truly remember, Madden 2004 introduced a variety of changes, improvements, enhancements, and ultimately certified Madden as the leader of the football gaming world, and EA Sports as the leader in sports game manufacturing. While the 2K series constantly was bringing out great title after great title, Madden 2004 was the champ of them all, at the time perhaps the best football video game ever created.



With ESPN NFL Football and Madden 2004 dominating the charts, all the other competitors were left in the dust. Gameday, Blitz, NFL Fever, Quarterback Club were just some of the NFL-licensed franchises that were totally forgotten and did nothing more but stand in the shadows of EA and Sega. Both Madden 2004 and ESPN NFL Football had an equal average score of 9/10 from the critics, while the gamers themselves were giving ESPN Football the slight edge in average scores. Sega knew they had to do something drastic in order to really gain a true advantage over Madden.


ESPN NFL 2K5 changed the gaming world forever. It would predate the Wii’s marketing strategy of advertising its much cheaper games to make the competitors look much more expensive. Picture this: a brand new game with the full-on ESPN presentation, many new features, the ability to connect online, and at an amazing price of just over 30 bucks cheaper than your typical new releases. But instead of cutting back on the features and presentation, ESPN NFL 2K5 contains the greatest presentation in the history of sports video games. To truly show what this ahead-of-the-curve video game introduced to gamers back in 2004, we shall quote Wikipedia:

“The game features a franchise mode with a SportsCenter feature hosted by Chris Berman. He outlines the games of the current week with his co-host Trey Wingo who talks about the latest injuries and free agent deals and trades during the season. Mel Kiper hosts the draft portion of the segment while Suzy Kolber reports from the sidelines. There is also weekly preparation for the coming week which allows the player to make decisions on training and preparation. The player can also create his or her own team deciding the team logos (over 10 area available), team name, the teams city, the teams stadium look and build, jersey's and how good the team is. It also has a feature called first-person football, which gives the player the experience on the field looking from the eyes of the players. There is also the traditional create-a-player mode.”

Some of these features don’t even make it to modern-day Madden games (Create-a-team, create-a-player). Other features released in 2004 would still become superior to the latest Madden installments (best example being the halftime show, which was much better in 2K5). ESPN NFL 2K5 was easily among the best football games of all-time, if not the greatest football game of all-time. It was also definitely the best gaming deal of the past generation, by not scaling back in anything yet still selling at a cheap 20 bucks. While Madden 2005 was met with decent praise from gamers (slightly lower score in PS2, higher scores in Gamecube and XBox installments) and the best sales in the history of Madden (4.4 million copies worldwide in the PS2 version), the impact of NFL 2K5 was quite powerful. The scores from critics were phenomenally high for a sports game, and to this day people still use this game for their football gaming fix. Thanks to backwards-compatibility, 2K5 has developed a new life for a new generation of gamers. With over 3 million copies sold, it was quite a nasty bite. The experimental technique was a resounding success.

Of course, to add to the mayhem, the gaming equivalent to the Academy Awards, the Academy of Interactive Arts and Sciences, handed ESPN NFL 2K5 the award for Sports Game of the Year. It was just like what happened with Rocky and Rocky II, while (SPOILER ALERT) Rocky did lose the fight in the original movie, he gave such an amazing effort that the champ didn’t really feel like much of a champ, and the public started second-guessing his worth. No biography or documentary about EA will never admit this, but I can guarantee you they were scared. What were to happen if all the other competitors did similar actions and dropped prices on their games? Then Madden would become not only expensive, but more of a hassle to purchase.


The underdog landed a nasty right hook to the champ. Rocky II (SPOILER ALERT, Rocky wins) was clearly about to happen, very soon. But the counter-attack was underway.

To Be Continued......Click to read on


Sources:
vgcharts.org
IGN.com
wikipedia.org
gamestats.com
gamespot.com

Friday, August 13, 2010

The Disney Walkabout (Part 4 of 5)


This is a continuation of a series of blog entries about how I would fix Walt Disney World. My crazy plan, which I call the Disney Walkabout, demands the closing of one park for a year, so it can be tweaked upon, fixed, changed, and given a brand new makeover. The order goes as follows: Animal Kingdom, Hollywood Studios, Epcot, and lastly, Magic Kingdom. With the park closed an entire year, it gives all the workers and Imaginneers all the time and space in the world to do some drastic changes that they could never do if there are guests involved. Enjoy, and feel free to make any suggestions or arguements.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Part 4: Magic Kingdom


Perhaps the toughest park to fix would be Magic Kingdom, simply because of all the tradition placed inside and the potential for backlash would be that much greater. For example, I would love for the Adventurer’s Club to be placed in Adventureland because of their connections to the Jungle Cruise, but because of the lack of alcohol, it would not become possible. While you don’t need drinks to improve the concept of the Club, lacking the alcohol would be upset a good group of people. That is why I plan for Adventurer’s Club to be placed instead in Animal Kingdom. Now, we shall start with Main Street USA.This is one of my favorite sections of the park because of all the details and wonderful food. There really isn’t much to change here, but here are some things I’d love to add.

For starters, in the “arcade” portion of Main St., I would add a small theater that displays old-school Disney cartoons the entire time, rather than use all that space for merchandise. Most of that merchandise can be moved to the other side. The only other subtle change would be to Casey’s Corner. For starters, I’d love to see more tables in that general area. Inside Casey’s Corner there is a large screen that repeats the same narrations about sports as we see snippets of Disney sports cartoons. One of two things should happen here: whether show entire cartoons about sports (because they are indeed hilarious, especially the Goofy ones), or show clips of old-school baseball, from the Babe Ruth days through the Willie Mays days. But that is the baseball fan in me screaming for more baseball-related stuff here.

The castle itself and the courtyard area couldn’t be more perfect, this spot is a photographer’s dream come true. So many nice shots. My only change would be to remove the thousands of lightbulbs that are scattered on the castle. Yes it is a hassle taking them off, but Disney is all about details, right? I don’t want to see those lightbulbs as I am taking a close-up shot of the castle. Moving right we will encounter Tomorrowland, that desperately needs a bit of fixing. For starters, this is what must go: Stitch, Monster’s Inc. Laugh Floor, and Buzz Lightyear Spaceranger Spin. The Stitch ride is a travesty and an embarrassment. Tomorrowland is supposed to be about the future, what is Stitch and Buzz doing here?


If you remember in the nifty Tomorrowland Transit Authority Peoplemover, there is a nice model of the community of tomorrow. I would expand that and turn the Stitch/Alien Encounter area into a walk-in attraction that showcases what the future should look like. Basically, a massive version of the model in that can be seen in the Authority. Show futuristic houses, businesses, modes of transportation, and more. It is the future; your imagination can run wild with this concept. Moving to the other side, the entire area where Buzz and Mike can be seen should be transformed into one ride. This ride will be a tour of the Milky Way Galaxy, as we go from Earth through the asteroid belt, through Jupiter and Saturn, and far beyond Pluto. Picture a ride with the speed and detail of Spaceship Earth, but the theming is space travel instead of progress of communication.

Now, the Carousel of Progress should stay because it was one of Walt Disney’s favorite achievements. But, with consistency to the theme of Tomorrowland, they should update the very final scene. A variety of the things happening in the final scene have already been according for quite some time now. Time to fix the Carousel finale and make it what our world should be, not what it has already become.

Moving on to Space Mountain. Space Mountain’s so-called update was in my opinion very half-assed. Disney used to be the frontrunner of attraction technology, but suddenly find themselves re-imagining plans of the Fantasyland expansion because Universal’s Harry Potter has become a huge hit. Space Mountain’s revival was embarrassing because all they did was smooth out the track and make it darker. Big deal. Disneyland’s Space Mountain I’ve been told destroys this one in every possible way. Space Mountain needs a totally new track, and should reduce itself from two tracks into one to make more space for more twists, turns, and drops. My version of Space Mountain would be faster, actually has a more coherent storyline, is darker, and contains a soundtrack.


The Tomorrowland Transit Authority needs to regain its more futuristic tone that it lost when they changed the narrator. Other than the tone, this ride is perfect for relaxing or waiting for a fastpass to become eligible. Let’s amp up the air conditioning though, I’ve noticed Disney has made the ride a bit more humid to cut costs. The Tomorrowland Speedway needs a totally different look, as its image totally contradicts anything future. The cars should look slicker, the track should be extended a bit more, the cars themselves should be faster, and you should be able to keep track of who is “winning” and who is “losing,” for competitive purposes. The track being extended is indeed possible, since Toontown Fair is ceasing to exist. One way to utilize all the added space is making the Speedway a lengthier experience.



Now, the question is what should we do with all the newfound space? If it honestly were up to me, I would bring back some retired attractions to fill in some of the Fantasyland space. I would bring back Mr. Toad’s Wild Ride, which was a grade-A classic, and also bring back 20,000 Leagues under the Sea, but use modern-day technology to not make it such a hassle to maintain. Also, Magic Kingdom is missing a trippy Alice in Wonderland ride, as well as an Aladdin ride. The magic carpets in Adventureland need to go, but a simulation of the Cave of Wonders sequence from the movie would be absolutely awesome. Imagine that you are seated on a magic carpet and it takes you through the entire cave, climaxing in a fast-paced sequence with you trying to escape. The Belle castle should still happen though, as Beauty and the Beast is one of the greatest animated films in history.

Mickey and Minnie’s houses should remain, but the entire street should be expanded some more to include other classic Disney characters like Donald, Daisy, Donald’s extensive family, Pete, and more. As for Goofy’s Barnstormer, that should be extended to become a full-length roller coaster that occupies the entire area that used to be Mickey’s Toontown Fair. It becomes a fast ride and a nice view of the Magic Kingdom. So basically, all the stuff I would add in the land that has yet to be built, would be 20,000 Leagues, Mr. Toad, Alice, Aladdin, longer Barnstormer, Belle’s castle, and the Little Mermaid ride. If we still have room after all this, then a nice Casey Jr. roller coaster ride is in order from Dumbo; as you ride a train that goes through all kinds of terrain before a rounding finale on the mountain. Picture this as a calmer version of Big Thunder (because I do have plans for “enhancing” Big Thunder).

Any change needed in the Fantasyland rides themselves? Only two: Peter Pan’s Flight and Philharmagic. Can we please make Peter Pan a lot longer than its one-minute running time? Can we please add more scenes and more details so it can truly justify its insane wait time? As for Philharmagic, I would love to see more of the old-school Disney being represented throughout the movie. Make it a little bit longer. If anyone says anything about Haunted Mansion needing a change, I will shun you for life, that attraction is nearly perfect. As for Liberty Square itself, it isn’t too bad; perhaps a little more American history would help the Hall of Presidents.


Tom Sawyer Island is the next area that will undergo a drastic change. Now, for anyone that has taken the riverboat around Tom Sawyer Island, you’ll notice that there is still a lot of land in that general area. If it were up to me, I would expand Tom Sawyer Island to include some of the land across the river. Now how would guests reach that without interfering with the riverboat? Why going underneath of course. Add a couple extra caves, and have them connect the island with some of the space across the river. With that space we can have more playgrounds, more caves, more checkerboards, and more picnic areas. Tom Sawyer Island is a very underrated attraction, as it serves as a nice relaxation point and a great playground for kids. I would also re-open the ice cream place that used to run in the Island.

Big Thunder Mountain Railroad is an excellent attraction, up until the final act. The final third of the ride isn’t as thrilling or as crazy as the first two, but we can fix that. In my opinion, during the final big turn of the ride, the train should run underneath the track and through a hidden cave underneath, and then connect to the same major speck of land that is across from Tom Sawyer’s Island. We can use all this land to expand the ride even more. Build more mountains, more rocky structures, and make the attraction much, much bigger. Big Thunder is a classic in its own right, but really needs a grand finale—and should be faster. Another fun detail that should be added; whenever a kid or adult fires a shotgun on Tom Sawyer’s Island, the sound effect should be heard on the other side as you are passing through aboard the train.


Moving to Adventureland, Pirates of the Caribbean should be extended a bit to include the second drop and added scenes found in the Disneyland version. Also, remove Jack Sparrow. Keep the show that he does outside the attraction, but remove him from the ride; he is not necessary. Adding more pirates all over the ride couldn’t hurt either. Now, this idea strictly depends on just how much land is available in the Adventureland side. I would add the Journey to the Center of the Earth attraction that they have in DisneySea over in Tokyo. The only difference is, don’t make the mountain too tall, or build it heavily below level so it doesn’t overpower the height of the castle. Adventureland needs a thrill ride, and Journey would be the solution. For those that don’t know, Journey is a roller coaster that uses the technology from Test Track as you head inside the center of the earth and encounter all the bizarre creatures located inside.

The Jungle Book and Tarzan surprisingly get no love from Adventureland. While Tarzan is forgivable, The Jungle Book is a Disney classic that deserves its own river ride. There should be an outdoor Jungle Book attraction that places you down a river and through scenes from the movie, ending with Mowgli finding his home. The Jungle Cruise is fine the way it is, but the queue line should include old-school music like in Disneyland, including music from the Ink Spots, Burl Ives, and others. The Tiki Room should revert to the original, no questions asked. And upon that last change, we have toured all of Magic Kingdom in full-circle.

Bottom Line: The Magic Kingdom Walkabout: revamp Tomorrowland, extend the speedway, bring back retired attractions, extend multiple attractions like Barnstormer, Pirates, Big Thunder, Tom Sawyer, add in a few thrill rides, include an Alice and Aladdin ride, and add a great thrill ride in Adventureland. It is much tougher to recommend changes on a smaller park and one with so much tradition and history, but Magic Kingdom is due for a face-lift, and I think all these changes would definitely improve upon near-perfection.

Part 3
Part 2
Part 1

In part 5...I will unveil my dream theme park...be ready..